It’s a game that is just fun, with a story that doesn’t take itself too seriously and is more-so (much like the original “Nazi-Zombies” mode) just a good time, only now your focus is sniping and maneuvering your way through ending this apocalypse. Standard zombies, resurrected skeletons, zombies that sprint towards you with dynamite, some that are haphazardly holding and shooting weapons, bosses that take more than 10 headshots to kill, satanic resurrections of evil, and so much more. Though I still have a LOT to play through in this game, what I’ve experienced so far has been great. AND – if you use a controller that has a speaker on it and put the game on pause, your controller begins to haunt you and tell you to “play the gaaaame” and “pick me uuuup” in creepy voices. At points, you get the classic percussion and orchestral sound effects that give you those eerie “what’s coming next” anticipations, but also you get those synth-filled tracks that remind me personally of something like “Day of the Dead” or “Return of the Living Dead”. The sounds sort-of remind me of another great zombie-game and soundtrack “Dead Pixels” (a MUST-PLAY game). It just felt creepy, and I like that.Īnd, of course, the soundtrack! Usually, I’m one of those shooting-game players that either sets up a podcast, music playlist, or something else to play in the background as I go through levels, but honestly with this one I just let the television ride. I tried it for a bit, and honestly it made me feel that much more unsettled as I nestled into the game.
Beyond this feature, you can also choose to have the visual textures normal, or (if you’re feeling extra creepy) you can choose to have the video quality emulate an old black and white film. Another cool thing is that you can actually adjust the settings, so that if you’re a weirdo like me you can totally jack up the frequency of those slow-mo clips, or if you just want to get on with the story, you can also just completely get rid of it as well. It’s actually really gratifying to see exactly where my bullet goes, especially in those rare “Deadpool” esque moments where you somehow manage to kill three zombies with one stone.
The game also has some really fun features throughout, by far my favorite being the quick slow-motion clips that play when you get a good shot from far away (this series derives from the Sniper Elite series, after all).
And, with quickly realizing that ammo is a luxury that one must consider whilst sniping zombie skulls, I really enjoyed working my way through the game as if I was actually surviving through this undead realm of war. Maybe it’s just that I’m a horrible player, but it was really nice to not have to do so much work in order to unlock this much choice in a game, while also not feeling like I was given too much power in the beginning either. With an arcade-esque granting of immediate access to full-fledged choices of weapon loadouts, I couldn’t help but already begin to get all giddy. comes from Rebellion Developments, who also helped develop the previously mentioned ’08 Call of Duty game.
Well, I bring this review of “Zombie Army Trilogy” (Z.A.T.) for the Xbox One, PS4, and PC with hopes that you may give a chance to another piece of media that (in my opinion) just “gets it”. Certainly, not ALL of the Nazi-Zombie media has completely lost its touch, especially with great films like “Dead Snow” and its sequel, which actually do pretty well (a 67% on Rotten Tomatoes. However, much like any trend, one must go on a deeper hunt to see the content that just seemed to “get it”, even if the trend is a little played out upon its release. I bet that this effect has even shied some people away from even glancing at this article (c’mon, you know you were hesitant!). Though now, it appears that we see an all too often paralleling rise in commercialism, as it does that wretched thing that it’s so good at: overutilization until everyone except die-hard fans leave the room the minute the “Z” word is tossed around. Much of the sub-genre’s rise in popularity was largely due to the 2008 release of “Call of Duty: World at War” and its featured “Nazi Zombies” mode. Just as any trend tends to decay a little after some time, so too has the uprising in Zombies, and more-so in particular: Nazi-Zombies.